The Death of the Artist

In his book, The Death of the Artist, William Deresiewicz laments the decline and fall of the blue collar, professional artist. And while he unpacks a variety of legitimate and terrifying issues such as the unravelling of historic institutions and the job gobbling monster that is big tech (problems that affect everyone, not just artists), I feel like he misses a certain perspective about the motion picture industry. While the industry manages to sidestep many of the issues plaguing other artistic endeavors, it’s not avoiding them altogether. Because it’s a complex, multi-layered situation, I think it might be instructive to look at the motion picture industry through the three specific lenses: technology, art, and business. 

Technology (What is film?)

Deresiewicz differentiates between television and film, but it’s an arbitrary distinction. With the exception of the live or live-to-tape multi-camera shoot, production crews make feature films, television shows, and used car commercials the exact same way. Only a decade ago, we filmed thirty-second lottery commercials on 35mm Kodak. The question of “what is a film” has less to do with being “filmed” than how the content is delivered to an audience. 

In that regard, feature films suffer from a major constraint: they need to be long enough to justify the price of admission but short enough to satisfy an audience before their legs fall asleep. To do that, many films rely on tropes and cliches to keep a story moving forward. The boom in quality television over the last decade has allowed filmmakers to explore more interesting stories in more depth than they ever would have been able to on the silver screen. 

Are movie theaters dead? Well, not quite. Some nostalgic urge to hit the town and see a show will linger indefinitely. Movie theaters have yet to kill live theater, and a black and white silent movie won the Oscar for best picture in 2011. I can guarantee that ninety-minute visual storytelling will live on. It is true, however, that certain low-to-mid-budget genres are not currently profitable. Nevertheless, I’m not fully convinced that it’s a bad thing or that the trend won’t change.

Art (Are filmmakers artists?)

Deresiewicz defines four paradigms of artist: artisans (or craftsmen), bohemians, professionals, and producers. It’s the professionals—working artists who own houses and have dental plans—that Deresiewicz is most concerned about in his book. Chapter after chapter outlines how writers, painters, and visual artists fight for the crumbs of an ever-shrinking pie while struggling to find time to develop their art. And yet, in 2021, television and film are actually doing okay. 

One of the big things I need to point out here is that television and film straddle the worlds between art and commerce more than other industries. True, you’ve probably heard of writers who cut their teeth in the newspaper industry (when that was a thing), but very few renown painters started off whitewashing fences. 

On a film set, any given crewmember may have spent the previous day filming a television show or commercial. Disappointingly to most crewmembers, that often means that they’re capable of delivering a much higher quality product than the used car company requires, but it also means that art and commerce move around freely in the same space. Similarly, scenic painters, carpenters, costumers, and camera operators are highly educated, incredibly talented artisans operating at the top of their game. Not only do they need the vision to offer their own artistic input, they need to be able to shift gears to cater to someone else’s vision or mimic a historical style. 

In that way, filmmakers really match Deresiewicz’s first paradigm—the artisan—and I think it’s a good model to follow. Although it really doesn’t matter to the IRS, Deresiewicz’s paradigm poses an interesting question: “Are filmmakers artists?” That’s hard to say. If Deresiewicz is looking for talented individuals who work in a creative discipline and can afford middle class lifestyles, then yes. We’ve found a winner. But if you define artists as individuals who create things that make you question and challenge the world… well maybe not. The two aren’t mutually exclusive, but the latter is far less economically viable.

It’s also worth pointing out that filmmakers have always been “gig” workers. A crewmember (even a director) may have multiple employers in a single week. By and large, the thing that enables filmmakers to buy houses and get dental plans is unions. As people are trying to cobble together livings by working Uber and Door Dash, I can’t stress enough how beneficial it would be to unionize. 

Business (Are moving pictures safe from a flood of amateurs?)

On page 220, Deresiewicz states, “Film and television have a final advantage over arts like music or writing. Amateurs do not pose any threat because no one is ever going to mistake what they do for the real thing.” I have to disagree with him there. As technology has decreased cost, it’s become easier and cheaper for people to produce video content. Whether their productions can be considered art or even “feature films” is another matter. Birdemic is a prime example. 

If you think I’m being dramatic, you haven’t noticed how much content Gen Z watches on YouTube. Poor production quality has become synonymous with verisimilitude, and young viewers have managed to lower their standards below even “reality TV” quality. True, in the world of fiction, no one’s going to mistake Tommy Wiseau for the next Spielberg, but it’s a troubling sign if you recognize the names Tommy Wiseau or Birdemic.**

The bigger problem here is that as audiences accept lower quality, they refuse to pay for higher quality. Consequently, production companies refuse to pay as well. Just earlier today, I was speaking with a coordinator who lamented that the latest money-saving trend is to not hire location managers. And after a year of looking at everyone’s terrible lighting skills on Zoom, I’m afraid the bar for quality has been irreparably lowered. 

Where does that leave us?

Although not artists in the Van Gogh or even the Andy Warhol sense, filmmakers do work in creative fields, and they can make a decent living. Artisans produce work that is beautiful and functional. Their work may be thought provoking but is seldom a “think piece.” In other words, film—and all twenty-first century art—needs some utility or usefulness (see The Death of the Artist pages 272-273). Within this paradigm, artists are producers. I like this concept. It’s more democratic and egalitarian than the concept of elite geniuses sprinkling culture to the plebes. Artists are useful members of society who produce goods that can also be beautiful and thought-provoking. 

Consider the gorgeous pattern on this 1100-year-old Peruvian tunic. It is beautiful and useful, and I doubt that the person who made it had an MFA. Source: https://museum.gwu.edu/indigenous-american-textiles https://museum.gwu.edu/indigenous-american-textiles

That being said, our society is continuing to devalue labor and expertise. There’s no easy fix for this, but there is, perhaps, a silver lining. Art, throughout the ages, has always helped humanity cope with change and reframe tragedy into something that we can—if not understand—at least articulate. In the twenty-first century, art is not only doing this job metaphorically but literally instructing us on how to make a new economic paradigm. If you have a chance, check out Deresiewicz’s book. And if not, at least take a moment to check out some art. 

**In many ways, Canon’s 5D Mark II, the first SLR camera to shoot full high-definition video, marked a depressing turning point. In 2009, every film school grad with $3,000 suddenly thought they were a director of photography. Today, the image quality and editing ability of a smartphone are more advanced than the professional digital equipment I used in the early aughts. But to reiterate a point Deresiewicz makes over and over again, just because some can paint or film or sing does not mean they have the professional experience or artistic eye to be an artist.

Don’t Cross the Line!

Believe it or not, filmmaking comes with a lot of rules. And while artists may scoff at some seemingly arbitrary conventions, it’s important to know why they exist and how they can affect your audience and artistic vision. Today’s topic for discussion is the 180 degree rule.

Don’t cross the line!

The 180 degree line is an imaginary line that follows the action of a scene. (If you’ve never heard of it, it will make more sense as we go along.) For those of playing at home, you may recognize that 180 degrees is half of a circle. The rule dictates that your camera will always be on the same side of that line.

Who the F#€& came up with that?

Part of this is just physics. If you’re watching something (a sporting event, a street fight, paint drying) you tend to watch it all from the same place. If you want to change your perspective, you can walk to the other side of the stadium, but it’s going to take you a few minutes.

The ancient Greeks, who basically invented western civilization (and also theater) and are frequent this blog’s whipping boy, decided to set things in stone. Literally. They started building all of these amphitheaters.

 

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(Image via:  https://www.athenswalkingtours.gr/blog/index.php/2011/11/04/the-great-theatre-of-epidaurus/)

You’ll notice that all of the seats are on one side. (It’s almost like half of a circle?!) The front of the stage makes a straight line, which taken as a whole, is called the proscenium. It is betwixt this line the actors and audience shall not cross.

Here’s another ancient theater with a much fancier proscenium.

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(Image via: https://en.wikipedia.org/wiki/Roman_Theatre_of_Orange)

And here’s a view of a modern theater proscenium.

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(Image via: https://www.tes.com/lessons/H18uvEDH3eMUDA/copy-of-copy-of-types-of-stage-in-performance)

In all of these cases, you can only watch the action from one side of the stage. As a spectator, whether you’re in seat  B6 or FF139, you’re always watching on the same side of the line.

Now if we build a set on the stage, there would only be three walls. Much like this living room set from Malevolence: Bereavement. 

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When you build three walls of a set, the “fourth wall” is the proscenium. The audience must pretend that there’s a fourth wall. And that’s why an actor speaking directly to the audience (or looking straight into the camera) is “breaking the fourth wall.”

house of cards fourth wall

(Image via: http://www.businessinsider.com/house-of-cards-times-kevin-spacey-talks-to-audience-2015-2)

Millennia later, film followed suit, generally filming all of the action from one side of the line. In addition to following an established dramatic convention, it also makes it easier to film. The lights, camera, dolly track, sound mixer, additional second second assistant director and therapy dog all have a place to hang out without mucking up the set.

Trek.jpg(Image via: http://tng.trekcore.com/gallery/thumbnails.php?album=216)

What does it all mean?!

Moving from a wide shot to close ups, filmmakers need to make sure they stay on the correct side of the line. Consider two people sitting at a table, talking.

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Sally, on the left, is looking towards the right frame of the camera. When you move in, she STILL needs to be looking to camera right.

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Even in a closeup without Harry in the shot, she’s still looking to the right.

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Similarly, Harry should always be looking to his left.

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(Screen shots from When Harry Met Sally’s infamous restaurant scene.)

A simple situation like this is pretty easy and straightforward, but it would also make for a boring cinematic universe. The good news is, actors can move. And every time the actor or camera moves, so does the line. In fact that 180 degree line is more appropriately called the “action line.” And when things are moving, that line can go all over the place.

Long Steadicam or handheld shots like this work because the audience can follow the action in real time. It’s when you cut to a new camera angle that things can get confusing.

For example, if someone exits frame to the right, which direction should they enter the frame from in the next shot? If there are six characters standing in a circle, what is the direction of the action? If a character hands a prop to another character whose back is turned, should he be reaching camera left or camera right?

Fortunately, the script supervisor and director of photography should be keeping track of all of this. If you’re an aspiring DP or scripty, well, you’ve got some research to do. (I would recommend Joseph V. Mascelli’s The Five C’s of Cinematography to start.) But the intricacies of continuity and action lines aren’t the real reason I wanted to write about this.

Who cares?

Although this won’t really affect the writer, the 180 degree rule has some interesting psychological effects that influence storytelling. For example, if two people… or Matchbox Cars are chasing each other, they need to be traveling in the same direction.

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If we turn one of the cars around, they may be headed for a collision.

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Similarly, if your character drives from left to right on his commute into work, he should drive from right to left on his way home. Odds are, no one will ever notice whether or not you do this, but it’s one of those subconscious things that can disorient an audience if done incorrectly.

Mascelli goes so far as to argue that vehicles traveling west to east like an airplane flying from New York to London should move left to right on screen. I guess that wouldn’t apply to Australian filmmakers…

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(Image via: https://www.mapworld.com.au/products/australia-upside-down-world-map-in-envelope)

Once upon a time things that traveled from left to right were considered to be progressing while things that traveled right to left were regressing or retreating. (Presumably because most western languages are read left to right.) Curiously, that doesn’t seem to hold as much weight as it used to. The Eagles, the only team in the NFL whose logo faces the left finally won a Super Bowl.

NFL logos

(Look at those contrarians in the last column!)

And a not too distant political campaign with a right-pointing arrow didn’t end up working out so well.

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The line can also effect how you feel about a character. The furthest you can get from the 180 degree line is 90 degrees. This is the most objective or voyeuristic point of view. You’re not part of the action, you are an outside observer.

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(Not sure what’s happening on the cover of Pink Floyd’s Wish You Were Here, and I’m pretty happy at this distance.)

As you get closer to the line, you become more subjective to the point where characters are speaking directly to you (breaking the fourth wall), and you feel like you’re part of the story.

That’s a hefty workload for one little line.

When can you break the rule?

When ever you want! The thing to remember is that audiences have become accustomed to these conventions. Breaking the rule will lead to confusion and disorientation. If that’s the feel you’re going for, do it! Just make sure the audience can still follow the story. (Remember that post about empathy? You want to be sure you’re showing your character’s confusion, not just confusing the audience.)

But for 99% of what you shoot, the 180 degree line is going to serve as a tool, not an artistic choice. To get to the heart of your story as effectively as possible, make sure your audience is focused on the right thing, and don’t cross the line!

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(Screenshot from The Big Lebowski via makeameme.org )

Getting People to Like You(r Characters)

We’ve all been there: trying to impress your love interest, trying to convince your parents your tuition money hasn’t been wasted, or even just trying not to be picked last in dodge ball. It’s hard to get people to like you. So how can you convince them to root for your main character, especially if they’re an anti-hero or, well, frankly kind of a jerk? This won’t necessarily solve your problems, but here are a few tips.

Save the Cat

Save the Cat Cropped

This first one comes straight from Blake Snyder’s highly recommended Save the Cat. Simply put, have your protagonist save a cat or do some other altruistic thing to endear them to your audience. You could have them literally save a cat like Ripley in Alien, give bread to starving children like Aladdin in Aladdin, or take on charity cases like Lucy Kelson in Two Weeks Notice. In cases like Aladdin where you protagonist is a thief, your “save the cat” moment might be more necessary. But no matter what, people will find it easier to root for your characters if they actually seem like decent people.

Flaws

Even though we need to like them, your protagonist can’t be perfect. Generally, your protagonist’s going to have some major flaw. That’s the source of their “unconscious goal.” The thing that they need to fix that they don’t know they need to fix. Lightning McQueen must overcome his ego (Cars), Dianna must overcome her naiveté (Wonder Woman), and Alan Grant must overcome his fear of children (Jurassic Park).

But your characters also need smaller quirks whose primary function is to make them more human. In Save the Cat, Blake Snyder calls this the “six things that need fixing.” In Kramer Vs. Kramer, Ted Kramer needs to learn to be a good father, but he also needs to learn how to cook and struggles to find a new job. He goes through the same kind of shit we do. Indiana Jones may be the coolest professor ever, but he’s terrified of snakes. These character flaws don’t always affect the plot, but they do make your characters more endearing.

Primal Struggles

This is another Save the Cat tip. Snyder uses it in reference to the premise, but a relatable premise creates relatable characters. As Snyder explains it, your premise should be easy enough to explain to a caveman. It’s primal: revenge, trying to impress a love interest, trying to escape a monster. These are things we can all relate to. Maybe you’ve never had to run from a T. rex, but you may have had to run from Rex. It was terrifying, and you can relate.

Ever been a renown neurosurgeon by day who transitions into a destructive narcissist at exactly 8:25 every night? Me neither. I’m not saying it’s the only reason Do No Harm had the lowest ratings for a primetime drama premier ever, but it certainly didn’t help. It’s hard to relate to a character that’s so specific and so bizarre.

Familiar in Fantasy

But that doesn’t mean that you can’t do fantasy. Far from it. Fantasy and science fiction give writers immense creative freedom to explore new worlds and examine what it means to be human in unique contexts. Otherworldly characters do risk alienating the audience. I mean, who knows what it’s like to be a vampire or a hobbit? But there are still ways we can relate to these characters.

The key is to focus on the similarities between your audience and your subject matter. I don’t know anything about the blood feud between vampires and werewolves, but I can relate to forbidden love. I’ve never had to throw a ring of power into Mount Doom, but I’ve had to face difficult situations that even my closest fur-footed friends could not help me with.

A few months ago, Merriam-Webster posted this fantastic article looking at the different artistic approaches between Star Trek and Star Wars. Trust me, I know a lot of trekkies, but Star Trek doesn’t have quite the same mass following as the Force. The article’s definitely worth a look (and it really emphasizes the importance of diction, which I discuss here).

Empathy

All of these tricks have one goal: building empathy between your characters and your audience. You want your audience to go on an emotional journey with your characters. That’s empathy. And it’s different than sympathy.

If you hear about a successful lawyer who was diagnosed with AIDS, outed for being gay, and then fired for being outed, you might feel bad for him. That’s sympathy. But you don’t know what it’s like to be him. In 2017, AIDS isn’t as scary as it used to be and most people really don’t care if you’re gay. But when you watch Philadelphia, you go on a journey with Andrew Beckett. You learn what it was like to get AIDS in the early 90s. You experience the fear and the stigmatism. That’s empathy.

To illustrate the point further, consider two of M. Night Shyamalan’s films. In The Sixth Sense, we feel empathy for Dr. Malcolm Crowe. We go on a journey with him. We, the audience, learn that Dr. Crowe is (spoiler alert) dead at the same time he does. It’s just as shocking to him as it is to us. That’s why it works.

In The Village, however, something felt distinctly off. There was just something about The Village that didn’t add up. Most of the characters knew that the village and the monsters were a trick. You know who didn’t know? The audience. It was a gimmick.

Audiences felt taken advantage of and they didn’t like it. Ivy Walker, the blind main character, never learned the truth. It’s hard to go on a journey with someone who doesn’t go on a journey. Sure, you might feel bad for her. You may have sympathy for her. She does live with a bunch of delusional, conniving sociopaths, after all. But it’s difficult to experience empathy with her because you’re going on completely different journeys.

“But wait!” some of you are saying. “Isn’t that just dramatic irony? You know where the audience knows something that the main character doesn’t?” Why yes. Yes it is. In this clip from Harold Lloyd’s 1930 film Feet First, you can see dramatic irony in action. While he’s stuck in the sack, he doesn’t know that he’s being hoisted up on scaffolding. The same is true about the cigar that is thrown out a window and later dropped in the man’s hat and the bucket of paint that is knocked off of the scaffolding.

But you only get an effective emotional payout—you only get empathy—when Lloyd and the other characters come to the same realization as you.

Othello is one massive play of dramatic irony. We all know Iago is trying to ruin Othello’s life. Othello has no idea. When he finds out, his life is destroyed and Iago gets his comeuppance. If Othello was just about someone’s life turning to shit, it wouldn’t be a very good play. It’s the emotional journey and Othello’s realization that he’s been duped that make Othello a great tragedy.

If Ivy Walker learned the truth about her asshole parents, flipped them the bird, and wandered out of the village into the real world like Truman Burbank at the end of The Truman Show, it might of worked. Probably not, but it would have been better.

When you get right down to it, it’s hard to get people to like you, especially with all of your flaws, if you’ve only got ninety minutes to do it, and you’re not even a real person. But these tips will point you in the right direction.

Unity of Time (or why biopics have good acting, but are really boring)

A few years ago, a biopic about Magaret Thatcher came out. Merryl Streep did a fantastic job in the titular role of The Iron Lady. She won several awards including the Oscar for Best Actress. But as a whole, the movie was virtually unwatchable. Halfway through, I started folding laundry, and by the end, I was scrolling through Twitter. The reason is that The Iron Lady violated an ancient, very clearly spelled out screenwriting rule: the Unity of Time.

Remember, drama isn’t real life. Your real life is probably pretty boring. You wake up. You commute. You suffer through work. You commute home. You play with your kids, watch TV, go to bed, and do it all over again. Not that gripping. When something out-of-the-ordinary happens (your daughter is abducted, you see dead people, an alien lands in your back yard) we have a story. Or at least the beginning of one. But in order to keep that drama, we also need a sense of urgency.

Imminent, terminal cancer like we saw in Breaking Bad (even if it’s mostly manifested as a cough) launched one of the best television shows ever made. An increased risk of Alzheimer’s at some vague future point probably won’t. Film happens now! That’s why it’s written in the present tense. And if nothing’s happening, your audience will tune out. The audience’s ordinary lives (i.e. Twitter) have just become more interesting than your movie.

This isn’t a new idea. Aristotle pointed it out over two thousand years ago. (I did say ancient.) For those of who you like classical learning, check out Aristotle’s Poetics. And if ancient Greek is a bit much for you, Michael Tierno did an excellent job updating it in Aristotle’s Poetics for the Screenwriter.

The key thing for this article is Aristotle’s Unity of Time. To sum it up, the action of the drama (screenplay), should take place in as little time as possible. I think it was Robert McKee who said that a script should be as long as it needs to be, then it should end. Fox’s 24 with Kiefer Sutherland took this to the extreme when each episode happened in real time. One season of twenty-four episodes covered a single day.

That’s a little over the top and the premise wore thin as the seasons went on. But you’ll notice many of your favorite thrillers take place over the course of a few hours or days. If your daughter’s been abducted and we see the seasons changing, it’s hard to hold suspense throughout the script. If the bad guys haven’t done her in over the past few months, she’ll probably be okay for another fifteen minutes. Sounds like a good time to check Twitter.

This is also the reason montages are generally weak storytelling. The “learning to play baseball,” “series of quirky dates,” “watching your business grow” montages get the point across, but aren’t good drama. Are you telling me that your emotionally immature love interests who fought like cats and dogs for the first twenty pages suddenly went on a series of fun, carefree dates to a musical montage and nothing interesting happened? That’s kind of whacky. I thought they were more interesting than that. And yes, you will see these kinds of montages all the time. That doesn’t mean you should do them. You’re better than that.

And of course, this is why biopics tend to be kind of boring. It’s hard to condense someone’s entire life (Whitey Bulger in Black Mass, Margaret Thatcher in The Iron Lady, J. Edgar Hoover in J. Edgar) into a compelling story arc. (The first half of Life of Pi literally made me want to throw a TV. In another post, I may tell you how that movie could have been immeasurably better.) At the same time, these movies often have fantastic performances. Now you know why those two things aren’t necessarily related.

Just this Thursday, I heard NPR’s Eric Deggans review the amazing true story of The Immortal Life of Henrietta Lacks. In it he praises Oprah Winfrey’s performance as “one of her best roles yet,” but criticizes the film for being “uneven” with “deeply affecting moments” that “don’t quite knit together into a consistently powerful film.” Does not surprise me in the least.

If you’re writing a script, and it’s not keeping readers on the edge of their seats, Unity of Time may be your problem. Add a concrete deadline. “Get that report on my desk by tomorrow morning.” “You have until midnight to deliver the money.” “Death Star approaching. Estimated time to firing range: fifteen minutes.” The added pressure tests your characters’ mettle and focuses your story. No time to stop and smell the roses with a Death Star on the horizon.

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Aristotle also advocated for unity of space and action, theories I may discuss in another post. But right now I think I’m going to advocate unity of blog subjects and see you in the next post.

The Pope in the Pool

I just watched The Big Short last night. It’s a good film with some incredible acting and editing. It’s unique in how it blends drama and documentary—a feat that required breaking many of “the rules.” Despite that, it had a consistent style, which made it work.

But let’s be honest, a film about credit default swaps has a lot of explaining to do. For that they used Blake Snyder’s trick—mentioned in my last post—called the Pope in the Pool.

If you haven’t read it yet, I’m going to recommend again that you read Save the Cat. But to briefly sum up, when a script has to cover exposition (those boring plot points that you need to explain to the audience even though the characters already know what’s going on) you can distract your audience with something visually interesting.

In Snyder’s case, the Pope is swimming in his pool while receiving a security briefing. You’re so mesmerized seeing the Pope in a bathing suit swimming in the Vatican pool, you barely even notice the bone dry dialogue. (Hence, Pope in the Pool.)

The Big Short has three clear—dare I say gratuitous—examples. The first is the scene with Margot Robbie (a nice nod to The Wolf of Wall Street), then there’s Anthony Bourdain, and finally Selena Gomez with Dr. Richard Thaler.

The latter two examples work very well. Anthony Bourdain making soup out of his unsold fish was a visual example of how banks were repackaging securities to make CDOs. The line of betting at the blackjack table with Selena Gomez created a visual example of how investors would bet on CDOs to create synthetic CDOs.

Margot Robbie’s scene doesn’t work quite as well because there’s no visual correlation between what she’s doing (drinking champagne in a tub) and what she’s explaining (sub-prime loans). Had she been paying for the champagne, it may have worked better.

In many ways, the whole movie is an example of “Pope in the Pool.” It was dramatizing some dull, heady banking practices. It’s a shame this movie couldn’t have existed before the financial crash because people may have better understood the crisis they were creating. (This is one of the reasons people love science fiction. It prophesies what could happen if we don’t change our ways.) In any event, it’s a great example of how something boring and difficult to understand can connect to audiences in a meaningful way through effective filmmaking and visual storytelling.

A Roundabout Review of “Medici: Masters of Florence”

New screenwriters will often ask if they have to follow “the rules.” The short answer is, “Yes.” Why? Keep reading.

There are some great scripts that break “the rules.” But there are many, many, many terrible scripts that break “the rules,” and it’s easier to understand why the rules exist by watching some of these terrible movies (and TV shows). Medici: Masters of Florence, currently available on Netflix, is one of them. Here are some of my thoughts organized with the same headings used for industry standard coverage.

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STRUCTURE

You’ve probably heard of the three-act structure. I alluded to it in my previous post about Extraordinary Worlds. The purpose of the first act (AKA “The Beginning”) is to establish the characters and their needs. It builds empathy between the characters and the audience and gives the audience an idea of where this script is headed.

Medici starts by killing off Dustin Hoffman. We don’t know who he is. We don’t know why we should like him. Maybe it’s a good thing he’s being killed off. We immediately jump to Richard Madden (apparently Hoffman’s son) who is trying to decide how to respond to his political rivals. Again, it’s a little unclear who Madden is or why we should like him.

Hoffman’s death is cut together with scenes of Hoffman’s own funeral making the opening sequence even more confusing. Once we establish that A) Hoffman was the Medici patriarch, B) he is dead, C) Madden is his son, and D) Madden must now fill his ample shoes, Medici immediately jumps to a flashback.

In general, flashbacks are poor storytelling. Scripts are written in present tense because they happen now, and now is important. Flashbacks tell the audience that whatever happened then is more important than what is happening now. Well if then is more important than now, why not have your script take place then?

Although Madden’s hair is different and Hoffman is inexplicably alive, there’s no real way to distinguish now from then, continuing Medici’s theme of baffling confusion. This confusion is the bigger sin than merely using a flashback. The flashback not only fails to contribute to Madden’s contemporary story (his appointment to the signoria), but makes the show difficult to follow. And just when you thought the show was about to buckle down and do some proper storytelling, it dives into a montage.

Montages, like flashbacks, are generally poor storytelling. They can be used for a variety of reasons, but are most frequently used to compress time. In sports movies, you can’t show your heroes playing all 162 regular season games, but you can show a montage. When your warrior is training for the final battle, you don’t bore your audience with thirty minutes of calisthenics and meditation, you use a montage. In the pilot episode of Medici when Madden falls hopelessly in love with a laundress and drives a rift between him and his father, you should probably play that out for a few episodes. Well, they used a montage, and it was laughable. How can we possibly care about the love of his life when she’s only on screen for three minutes?!

Similarly (back to now), a surgeon who performed an illegal autopsy on Hoffman blackmails Madden. Madden informs his consigliere to pay the surgeon 100 Florins. When the consigliere pays the money, the surgeon demands 1000 Florins. Seems like a pretty important scene, right? We never get to see it! Madden’s consigliere just tells him about it in painful exposition a few scenes later. Why wouldn’t you use that scene?!

To sum up structure, there’s no real first act, the story is difficult to follow, the pacing is wildly off, and important scenes are not included in the script. Moving on…

CHARACTER

Hoffman and Madden may develop into interesting, likeable characters, but they certainly don’t start out that way. Madden is dour and brooding. Hoffman is, well, dead. In the flashback he kind of seems like a jerk. Maybe they’ll redeem themselves, but I’m not sure if I’ll watch long enough to see that. (Not all protagonists need to be likable, but they do need a redeeming quality. This is where Blake Snyder got the name for his fantastic screenwriting book Save the Cat.)

Madden’s lover (and most of the tertiary characters) are paper-thin. She’s posing for a group of artists only partially clothed. Despite all of the other eligible young men in the room, she and Madden are instantly smitten with each other. This leads to the aforementioned three-minute sex montage. (Now that I think about it, maybe it was just three minutes of sex. Again, the story was hard to follow.) In any case, it’s not the kind of deep reflection on the human condition that leads to memorable characters. Oh, by the way, she’s scared out of Madden’s life a few minutes later by his dad’s henchmen. (Another scene that is only talked about, not shown.)

There’s a brother, a not particularly intimidating antagonist, the consigliere, a cameo by the artist Donatello, and a handful of other forgettable characters who take themselves too seriously. The only entertaining person is Steven Waddington who plays a cheeky cardinal who bribes his way to the papacy.

DIALOGUE

But wait, it gets worse! If you’ve ever studied Uta Hagen (It’s bonus credit, but I do recommend reading Respect for Acting), you know that actors need motivation. When they lack motivation, your scene runs a very high risk of exposition. After all, if your characters have no motivation, they have nothing to do, and will just end up talking.

In Medici, there’s the awful scene where Hoffman’s rival sort of threatens Madden, but mostly explains that the signoria is rigged. Then there’s the scene where Madden’s wife explains that she’s been a loyal wife who wants to be part of his business decisions. But the one that really takes the cake is the scene between Hoffman and Madden about Hoffman’s legacy.

In it, Hoffman waxes philosophic about his legacy, complains about Madden’s desire to be an artist (another terrible example where “showing” would have been more powerful than “telling”), and explains his scheme for gaining power. Why have this elaborate, dull conversation full of exposition? Because it’s the middle ages and they have nothing better to do when travelling from place to place?

Now they could have been trying to convince someone to join their cause. Hoffman could have been scolding his son wasting resources on art. Or they could have been doing something visually interesting while having a boring conversation (another great tip from Blake Snyder that he calls “Pope in the pool”). Instead, it’s five mind-numbing minutes of exposition. C’mon, people.

The other thing that really kills the scene (while this isn’t in the writer’s purview), is Hoffman’s accent. Everyone else in the series sounds like they’re doing Shakespeare. Hoffman sounds like they pulled him out of a dock in the Bronx. The tough guy persona could work well, but the juxtaposition is distracting.

UGH…

On top of all of this, there was a painful and distracting soundtrack. It was almost as though they realized the show was horrible and were trying to draw your attention away from it.

With the difficultly of following the story, lack of empathy for the characters, and laughable dialogue, it was really hard to care. I ended up reading about the Medici on Wikipedia—which I found much more interesting—and frankly don’t know how the episode ended. More importantly, I don’t care.

This may not be a glowing review, but I do recommend you watch the pilot episode of Medici: Masters of Florence. It’s much easier to understand “the rules” when you see what happens if you break them.

How to Break into the Industry

 

When people ask me how I got into the film industry I tell them I must have made a huge mistake in a previous life. The less glamorous side of the industry and the stress of freelancing require their own post. But since someone asked me this very question Thursday (in between me wrangling seagulls and trying not to catch anything while filming in an infectious disease lab), here’s my advice. (Disclaimer: This is for newbies. If you’re in the industry and just want to be famous, I can’t help you there.)

INTERN

Yes, you’ll make coffee, empty the trash, and fight with copiers for free, but you’ll also learn more than any book or class can possibly teach you. More importantly, you set yourself up for success. If you do well, you’ll hopefully get hired as a production assistant. Then, you work your hardest and bide your time. Someday, a trusted crewmember won’t be able to make it to set, and you’ll be looking at a promotion. You’d be surprised at the number of producers, directors, and writers I’ve met who got where they are just because they were in the right place at the right time. (We sarcastically call this being the best… available.)

HAVE AN OPEN MIND

When you think of the film industry, you probably imagine a Hollywood director making a feature film. There’s generally only one director on a film, but every film has another hundred crewmembers. Do some research to learn about other crew positions (What the hell is a gaffer anyway?) and build a background in that field. Intern!

Don’t have any connections in Hollywood? Consider a city where you do. Atlanta, New Orleans, and Pittsburgh are some of the places that have been attracting production recently. A local guy who knows the fastest way across town and the best place to get Thai is worth more than a seasoned PA who thinks that the “Schuylkill” is a river.

Consider productions other than features. About half of my work comes from the commercial world. Every year, I lose another coworker to NFL Films or MLB Network. Countless companies produce industrial videos and business-to-business marketing material. It may not seem as “glamorous” as Hollywood, but the work is the same and the pay is often better.

BUILD A PORTFOLIO

If you’re still intent on being a Hollywood director, start with the directing (irrelevant of how far you may live from Hollywood). It’s never been easier to produce and distribute your own work. It will be a labor of love, and you should not expect to make any money. But you will learn a ton through the filmmaking process. It will also allow you to build a portfolio and connections. From there you could consider the festival route or pitch your next project to a company. Make a friend at an ad agency and direct their next spot. There is no single recommended or guaranteed route. The portfolio is critical, however. In a creative field, no one cares where you went to school. They want to see your work.

FILM SCHOOL?

The great scandal of film school is that almost nothing you learn in film school is applicable on a film set. You don’t need to know what “mise-en-scene” means to use a C-stand. (No one cares what mise-en-scene means, anyway.) But film school does make it easier to get an internship and make industry connections. If you have the money—or better yet, a scholarship—go for it. But if you do, make sure you intern! Spend time working on an actual set. You don’t want to graduate only to learn that you hate what you do and can’t get a job with a film degree.

If you haven’t caught on, I would say interning is the single best, most reliable way to get into the film industry. How do you find these internships? Cold calling production companies is one option. Ask friends of friends who might have an in. Check in with your local film office.

www.mandy.com is an industry website that includes a job list. It’s not great, but it’s an option. I’ve used www.craigslist.com both to get and post jobs. Be careful here because craigslist does advertise for porn shoots. (It’s usually pretty obvious.)

When you finally do get to set, try not to look like a deer in the headlights (especially, if you’ve gotten there through a friend of a friend). Here are three books to help you out with that. They’re all quick reads.

Strike the Baby and Kill the Blonde: an Insider’s Guide to Film Slang

More or less a dictionary, Strike the Baby gives you a good primer of film terms. It’s a great resource if you’re trying to learn about the different jobs on a set.

Movie Speak: How to Talk Like You Belong on a Film Set

Although it’s setup the same way as Strike the Baby, it’s a little less broad an more deep. Tony Bill augments his book with anecdotes and thoughts garnered from decades in the industry. He also has some good suggestions on how to break into the industry.

The Hollywood Assistant’s Handbook: 86 Rules for Aspiring Power Players

Some of this book is Hollywood specific, but it covers much of the work you’ll be doing as an intern or PA. For example: Don’t touch the celebrities is pretty universal. It was co-written by Pete Nowalk, the guy who created How to Get Away with Murder, so I’d say he knows a thing or two about “breaking in.”

Screenwriting VS Everything Else

When I first graduated college, I wrote a novel. It took about six months. The second draft took an additional three months. Today, it remains a total POS. (That’s a technical film industry term that means Piece of Shit.)

Then I wrote a feature film. That took about month. The second draft took about a week. Curiously, that also was and remains a total POS. But I did learn something. Screenwriting is very different than other kinds of writing. For one thing, there are fewer words involved.

In a novel, the writer must visualize everything for the audience. Here’s the description of the protagonist’s office from my novel.

It was long and thin, about eight feet across and fifty feet long. In a bygone era, it had been the hallway that led to the boiler room. To the left, a single row of cubicles lined the left side of the wall. Naked incandescent bulbs hung from the ceiling at ten-foot intervals giving the room a certain film noir effect. The floor was dusty concrete. The walls were actually steel and copper pipes with a layer of newer PVC piping over top.

Here is the same description adapted for TV.

INT. OFFICE AREA – DAY

Four rows of cubicles nestle amid water pipes and spider webs in the basement of the Transportation Building.

A little more succinct, no?

Thing is, I realized I was kind of a minimalist. My prose wasn’t winning any awards, so why inflict more of it on the world? Sure, a handful of people will read your scene descriptions, but your audience never will. In fact, production will pay a dozen people (Art Department, Locations Department, Wardrobe Department, AD’s) to build, decorate, and populate your world. If you, like me, are more interested in the story than the set pieces, why waste your time writing about the curtains?

The trade-off for this is that screenwriters must abide by certain “rules.” The most important one is that everything must be visible. Your characters cannot “think,” “realize,” “feel,” or “remember.” (“Chuck realizes this is the girl he remembered from earlier.” How the hell can you show that?) Characters can, however, furrow their brows, smile, laugh, cry, and stare into space. (“Chuck smiles at the girl wearing the same bright red sweater from scene 5.”) Dialogue, which might sound snappy—or at least benign—may come across as wooden or “on the nose” when read aloud. (“Oh, I see. You think I was trying to get your attention with this bright red sweater.” Always read your dialogue aloud!) And just because something happened doesn’t mean it’s interesting. It especially doesn’t mean it’s visually interesting. Screenwriting is a different beast.

Screenplays are always written in third person present tense. I don’t know why. I’ve been told it makes things more dramatic. Some people use the first person plural “we,” but that’s pretentious and can create problems. (Strangely, I find the first person present tense particularly absurd. This was the primary reason I couldn’t read The Hunger Games. “Strong arms lift me as I blast the head off a mutt… I begin frantically pulling people up off the ladder.” Is she writing in a journal while all of this is happening?!)

Bit by bit, I plan to break down some of the mystery of screenwriting for you. I’ll augment this with samples of my own work to help illustrate my point. For now, I’m going to recommend 3 screenwriting books to you. You should read them IN ORDER. Even if you have some background in film or screenwriting, I can’t endorse these books enough.

The Screenwriter’s Bible by David Trottier. Updated every couple of years, it’s currently in its sixth edition. It’s billed as 5 books in one. Depending on where you are in your writer’s journey, not all of the books will be applicable. But even if you’ve spent a decade on film sets and have a box full of scripts, you’ll find yourself dragging The Screenwriter’s Bible out every couple of months for formatting suggestions. Trottier also has a great blog www.keepwriting.com.

Save the Cat by Blake Snyder. Snyder, God rest him, has a very unique and accessible approach to analyzing and writing scripts. He breaks things down into simple rules, and while I don’t agree with all of them, the unique take lets you look at your scripts in a new light. He doesn’t go into formatting or most screenplay terminology, which is why this shouldn’t be the first book you read about screenwriting. He does, however, give you lots of fun tips and tricks, and a fantastic tool for outlining (the Blake Snyder Beat Sheet). It really helps you look at screenwriting from a different angle. And the tips can get you out of that writer’s block. Much of Snyder’s work lives on www.savethecat.com (Bonus credit. If you have free time, check out Save the Cat Goes to the Movies.)

Finally, the granddaddy of them all, Robert McKee’s Story. This is a master’s level tome and I DO NOT recommend it unless you already have a grasp on the basics of screenplay structure. At times it feels like a philosophy textbook, but the sections about clichés, diction, and “slice of life” are priceless. I don’t want to scare you away from McKee-this is a seminal work-but it’s not a good place to start.

Once you tackle those, you’re lightyears ahead of the next “aspiring writer” or “idea guy” you know. Check back in, and hopefully I can offer you some more insight.